10 of the Most & Least Successful Movies based on Video Games
By Gunner Glam
When Hollywood attempts to bank on adaptations of various forms of media, video game movies seem to catch the most flack for not having good direction or profitability.
There have, however, been exceptions to the rule and Studio Brow would like to share the highest and lowest profitable video game adaptation films according to the web site, Box Office Mojo.
1.) Resident Evil series, 2002-2010, made $675,000,000 collectively (on a collective budget of $183 million)
2.) Tomb Raider films, 2001 and 2003, made $431,208,728 collectively (on a collective budget of $210 million)
3.) Prince of Persia: The Sands of Time, 2010, made $335,154,643 (on a $200 million budget)
4.) Mortal Kombat, 1995, made $122,195,920 (on a $20 million budget)
5.) Hitman, 2007, made $99,965,792 (on a $24 million budget)
1.) BloodRayne, 2006, made $3,650,275 (on a $25 million budget)
2.) Alone in the Dark, 2005, made $10,442,808 (on a $30 million budget)
3.) Street Fighter: the Legend of Chun-Li, 2009, made $12,764,201 (on a $50 million budget)
4.) Super Mario Bros., 1993, made $20,915,465 (on a $48 million budget)
5.) Doom, 2005, made $55,000,000 (on a $60 million budget)
In an article posted on Eurogamer.net, Uwe Boll, director of Alone in the Dark and BloodRayne, has gone on record criticizing game companies themselves for providing zero support once the movie licenses are sold.
He cites the cross-promotion and support which comic-book-based properties adapted for the screen receive, whereas video game companies often “sell off the license and then forget about it.”
He argues that this is the reason video game adaptations are not well received by critics and audiences.
-More coming soon from Studio Brow-